Seed-Audio 1.0 · Text → Full SceneDirect the whole scene.
Direct the whole scene.
Not just the voice.
One prompt returns a finished scene: dialogue, music, sound effects and room tone, mixed in a single pass.
RENDERING · SCENE 0100:00.0
DIALOGUE00:47.2
MUSIC00:52.0
SFX00:14.6
AMBIENCE00:52.0
seed-audio-1.048kHzmp3one pass · pre-mixed
Write it like a director,
not like a TTS user.
Seed-Audio reads a labelled cue sheet: who speaks, how fast, what the room sounds like, when the music enters. You describe the scene once. The model performs, records and mixes it in a single take.
Every guide on this site teaches the same grammar you’ll use in the playground. Nothing to unlearn.
[VOICE]A weary detective, low and dry. A younger officer, quick and nervous.
[PACE]Slow, deliberate. Leave a long pause after every question.
[AMBIENCE]Interrogation room: fluorescent hum, distant traffic, a chair creak. Keep it under the voices.
[MUSIC]Sparse double bass. Enters on the second question, gone before the last line.
[SCRIPT]“Where were you at midnight?”
“I already told you. Twice.”
“I already told you. Twice.”
// the exact grammar the model reads. No timeline editing afterwards
Scenes, not sentences.
Every sample below was generated with seed-audio-1.0. No vendor demos.
Where it beats the incumbents.
And where it doesn’t.
Yif · Seed-Audio 1.0ElevenLabsMiniMax Speech
Dialogue, music and SFX in one passYESNoNo
Multi-speaker consistency in one takeYESpartialpartial
Streaming and realtime outputNoYESYES
Max length per generation02:00~10:00~05:00
Full teardown with audio A/B for every row → /compare/seed-audio-vs-elevenlabs
Buy takes, not subscriptions.
Credit packs never expire. First paid tier removes the watermark and includes a commercial license.